The direct definition of nanotechnology is, the branch of technology that deals with dimensions and tolerances of less than 100 nanometers, especially the manipulation of individual atoms and molecules. Art and nanotech share similar components in their composition. Nanotechnology is all around us already and most people have no idea. It has been used to create stronger sunscreens, wound dressings, corrosion resistant paint, and many more things.
There are also a lot of examples of nanotechnology in movies like Big Hero 6 and Ant-man. In the kids movie Big Hero 6 there are many different technologies that are showcased, but one of the main one inventions is microbots that respond to neural stimulation and will take the form of whatever the user can imagine.
Most people think that its another form of technology that's man-made like our laptops, cell phones or other stuff, but in fact, nanotechnology refers to technology that is manipulated on a molecular level, rather than what we see in front of our eyes. Nanotechnology helps create things much smaller like stronger sunscreen, or corrosion resistant plants, so on other words, nanotechnology is used for enhancing and strengthening things in our modern world today.
Sources:
“Nanotechnology: A Simple and Fun Introduction!” Explain That Stuff, 5 Dec. 2018, www.explainthatstuff.com/nanotechnologyforkids.html.
ScreenPrism. “ScreenPrism.” Does Technology like That Seen in "Big Hero 6" Actually Exist, screenprism.com/insights/article/does-any-technology-like-that-seen-in-big-hero-6-actually-exist.
“NanoArt: Nanotechnology and Art.” Academy of NanoArt, nanoart.org/nanoart-nanotechnology-art/.
Dillow, Clay. “The World's First Programmable Nanoprocessor Takes Complex Circuitry to the Nanoscale.” Popular Science, 9 Feb. 2011, www.popsci.com/science/article/2011-02/worlds-first-programmable-nanoprocessor-takes-complex-circuitry-nanoscale.
Gimzewski, Jim, and Victoria Vesna. “The Nanoneme Syndrome: Blurring of Fact and Fiction in the Construction of a New Science.” Technoetic Arts, vol. 1, no. 1, 2003, pp. 7–24., doi:10.1386/tear.1.1.7/0.